Book
The Impatient Programmer's Guide to Bevy and Rust
Build a 2D Game From Scratch
Most Rust resources dump ownership, lifetimes, and the borrow checker on you before you build anything fun. This book flips that: Fun First, Rust Second. Start by moving characters, then add procedural world generation, particle effects, A* pathfinding, and combat systems as you progress. Master ECS architecture and Rust fundamentals by creating a complete 2D game, not reading theory.